![]() ![]() Having no mercenaries, raid, separate ways or anything is really shameful when you consider that Capcom wants to sell a season pass on top of a full retailed game and basically contain all the content that this game needs to make it worth it. You can rerun things on different playthroughs (say speedrun, not dying, not saving, etc.) but the game will last (between the two runs I did) in seven hours average. The final boss is a joke and is nothing to Tyrant, Saddler or Nemesis. In fact one boss is a series of tests (who you never kill or even see again) than an actual boss to fight. The bosses are lame (aside from the first and second fight with Jack) and offer no real horror or tension. RE7 has only three types of enemies (Mold zombies, mold 'lickers' and mold pukers) with also a another type of enemy, but that type is only relevant in one area and no where else in the game. RE4 had ganados, regenerators, novistadors, garridors, el gigante, wolves and more. When Resident Evil first came out, we got to fight zombies, hunters, dogs, sharks, snakes, and all sorts of creatures to survive. Ethan Winters is no Leon "Bingo?" Kennedy and his reactions and responses are so unrealistic I laughed my ass off when the situation was very serious. The story has massive plot holes and uses pointless plot contrivances that makes it seem well-connected, but is rushed out of the gate instead. I am well aware Resident Evil is not a Shakespeare of writing (never has) but at least RE4 had self-awareness and its characters were far more likeable (in a so bad its good attitude). Not so much the graphics or anything, but it was so hard to play with a PSVR headset on that I felt like vomiting and had a migraine from just 15 minutes of it on. ![]() Using the inventory and seeing the old school heart monitor bar is fitting and feels like fanservice done well. 4) Combat is fun and satisfying to see enemies hold scars, gnashes and cuts and still come at you. Makes combat frantic, intense and feels like you are the character. Many think that the game taking place in first person would be a bad idea, but it made things better. 2) Good music that keeps you pumped and yet nervous that synchronizes well with the enemies. Virtually no loading screens so you can constantly move through environments how ever much you want. The setting feels like the Spencer Mansion of RE1. Pros:ġ) Resident Evil 7: Biohazard is a solid, good, yet disappointing game to be called a true comeback to form of the classic RE games. Resident Evil 7: Biohazard is a solid, good, yet disappointing game to be called a true comeback to form of the classic RE games. No Resident Evil you’ve ever survived could prepare you for this. The full gameplay experience is available in the included PlayStation VR Mode from beginning to end. Playing the game in the PlayStation VR Mode escalates the unsettling feeling of presence to a level that horror fans have never experienced. With the RE Engine plus industry leading audio and visual technologies, you experience every abhorrent detail up close and personal in Resident Evil 7. Capcom is able to achieve a higher degree of visual fidelity thanks to the new proprietary in-house RE Engine that includes VR oriented tools. In the Resident Evil games of yesteryear, players braced for fear in the first-person via the creepy door-opening scenes, and Resident Evil 7 ramps up that tension with an immersive first-person view and a photorealistic graphical style. In the Resident Evil games of yesteryear, players braced for fear in the first-person via the creepy door-opening scenes, and Resident Evil 7 ramps up that tension with While Resident Evil 7 draws from the series’ roots of atmospheric survival horror, it also delivers a new level of terror. Summary: While Resident Evil 7 draws from the series’ roots of atmospheric survival horror, it also delivers a new level of terror. ![]()
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