![]() ![]() ![]() Detect Evil (Sp)Īt will, a paladin can use detect evil, as the spell. The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Table: Paladin LevelĪura of good, detect evil, smite evil 1/dayĬhannel positive energy, smite evil 2/dayĪll of the following are class features of the paladin. The paladin’s class skills are Craft ( Int), Diplomacy ( Cha), Handle Animal ( Cha), Heal ( Wis), Knowledge (nobility) ( Int), Knowledge (religion) ( Int), Profession ( Wis), Ride ( Dex), Sense Motive ( Wis), and Spellcraft ( Int). Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Role: Paladins serve as beacons for their allies within the chaos of battle. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. For she is the Guardian of Heaven and Earth all mankind are her creations, her children, her responsibility.Through a select, worthy few shines the power of the divine. Determined to prevent such calamity from repeating, Nu Wa has summoned the elemental stones once more. Gods from all Pantheons have chosen Earth as a battleground, trading blows with the same thoughtless fervor that destroyed the World Pillar so long ago. Yet, the skies grow dark once more and chaos threatens to engulf the land. They ruled with wisdom and ushered in an age of recovery and prosperity, for which she is adored and worshipped to this day. In the years that followed, Nu Wa and her brother, Fu Xi, took the throne of China. Everything leaned, but the End was averted. Seas retreated, but rivers drained westward. Skies cleared, but the stars had shifted. Balance between Heaven and Earth was restored, but the world was never the same. One leg she used to prop the Heavens aloft and with the elemental stones, she sealed it in place. ![]() With the power of these stones, she slew a gargantuan tortoise, severed its legs, and raced to the broken World Pillar. They were her creations, her children, her responsibility.Īs the Earth shuddered and broke, and the skies turned black with ash, Nu Wa forged five mystic stones, one for each of the elemental forces of nature: Earth, Water, Fire, Wood, and Metal. In ages past, Nu Wa, Guardian of Heaven and Earth, hand-crafted all people from clay. Firestorms, floods, and bloodthirsty monsters ravaged the land and stole the lives of more than can be counted. When two warring Gods shattered the World Pillar, Heaven and Earth dangerously shifted, and Armageddon was unleashed. ![]()
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